SiriusXM Badging

Role
Product Design Intern
Date
Summer 2026
Timeline
5 weeks
Team
1 designer, 1 PM

Overview

This project was about expanding badging across SiriusXM. My role included designing and determining the placement for the new, limited run, and explicit badges. I also conducted 2 UXR studies with 65 users total.

Note: as the new badge previously existed in the design system, this case study focuses on the two novel badges I designed: limited run and explicit.

In 5 weeks I designed 3 badges, conducted 2 UXR studies, and shipped a 3-arm production test.

Explicit badge

Purpose

Discretely disclose the explicit nature of a channel.

Behavior

Users should be able to find the badge if they are looking for it, but it should not disrupt those who are not.

Current state

SiriusXM did not have an explicit badge, and thus explicit channels were denoted by (explicit). My role was to determine the design and placement of a new explicit badge.

A Zac Efron tile with Alex Cooper's faves (explicit) ringed in the subtitle
Current explicit treatment

Channels can appear in 4 set styles

Importantly, SiriusXM can only badge at the channel level, not the track level. So, I began my designs looking at the different sets that channels could appear in on SiriusXM.

Lists, heroes, tiles and entity pages side by side, each carrying Alex Cooper's faves (explicit) as written-out text
The four ways channels show up in SiriusXM

Tiles, heroes, entity pages carried channel metadata in the subtitle

This made it easy. Since we wanted the explicit badge in a subtle but easy to find location and the channel information was already in the subtitle, I put the badge in the subtitle.

The E badge leading the subtitle on a tile, a hero and an entity page
Explicit badge recommendation for 3 set styles

Lists were the hard case

List sets had channel metadata everywhere. The channel number in a list item could appear in the eyebrow, the title, or the subtitle. That meant there was no easy spot the badge could attach to consistently.

So to badge list items consistently, I placed the badge over the artwork. This allowed for channel level badging while still maintaining a consistent position across all list items.

Three list rows stacked, the channel number ringed in a different line on each one — the eyebrow, the title, then the subtitle
Three locations for channel metadata within list set styles
A single list row with the E badge in the bottom left corner of the album artwork
Over the artwork placement for list items

The full original recommendation

The E badge shown across tiles, heroes, entity pages and lists, sitting over the artwork thumbnail on the list row
E badge in the subtitle on tiles, heroes and entity pages, but over the artwork on lists

Testing with users

Under the guidance of a senior UX researcher, my PM and I designed and ran 2 unmoderated user tests, talking with 65 users total. We tested for badge comprehension, findability, and preference.

A SiriusXM search screen with recent searches, the E badge over the artwork on two rows and NEW and LIMITED RUN badges in the metadata lines
Example test screen

UXR revealed two concerns:

  1. Only 55% of users identified the E badge as explicit, lower than we expected.
  2. 40% of users didn’t see the over-the-artwork badge for list sets.
Interpretations of “E” badgeOf 65 users asked what the E badge meant, 55% said explicit, 22% gave another answer, 12% said it marked content for everyone, and 11% were not sure.55%Explicit22%Other12%Everyone11%Not sure
Interpretations of “E” badge

With two new concerns from user testing, I went back to industry research

An industry scan board showing how Apple Music, Spotify, YouTube Music, Pandora, Amazon Music, Apple Podcasts and iHeart Radio mark explicit content
I studied 7 music & podcast platforms:

What I found:

  1. ALL platforms used E to mean explicit, and a majority never spelled out “explicit”.
  2. NONE of the platforms used over-the-artwork explicit badging.

These findings confirmed our need to reconsider the explicit badge for list sets, but it assured us that explicit comprehension wasn’t as big of an issue since we were aligned with industry standards.

We also presented our recommendation to stakeholders

This presentation reaffirmed our position. Stakeholders didn’t want explicit spelled out at any level, saying “[the spelled out badge] looks like its screaming at me.”

The Alex Cooper's faves entity page with EXPLICIT spelled out at the front of the metadata line
Spelled out (rejected)
The same entity page with the compact E badge at the front of the metadata line
Badge as shipped

However, the stakeholders did want to change the over-the-artwork design, mentioning it looked off.

A list row with the E badge sitting over the album artwork rather than in the metadata line

Redesigning the list set recommendation

I revoked my original recommendation to put the badge over the artwork for list sets. Since 40% of users missed it there, 0/7 platforms used this pattern, and key stakeholders called it an eyesore, I had to do something different.

This time, instead of lumping all list items into the same placement rules, I separated individual list sets by metadata since that was what impacted explicit badge placement.

Channel, library, top result and recent search rows stacked, each labelled by surface, with the E badge over the artwork on every one
Every list set style, labelled by the surface it appears on

There were only 2 places the channel data could be

  1. In the title

  2. In the subtitle

Note: Previously we had been looking specifically at channel number. This time we were looking for any channel-related metadata.

The subtitle sets were easy to adjust

They already fit the pattern of the other explicit badges, thus I just moved the badge to the subtitle to match the tile, hero, and entity page pattern.

The original placement recommendation with the E badge over the artwork on subtitle set styles
Original recommendation
The updated placement recommendation with the E badge at the front of the subtitle
New recommendation

However, the title sets required a new pattern

In the search surface, channel metadata had to be in the title due to users searching for channels by number. Further, the subtitle spots were taken by track metadata. So the explicit badge had to go in the title.

The original title set recommendation with the E badge at the front of the subtitle
Original recommendation
Search list rows with the E badge on the title line
New recommendation

But should the badge go on the left or the right? The group said left

Originally, the working group leaned heavily towards left-side badging in the title in order to maintain a consistent experience with not only other explicit badging, but all of SiriusXM’s badging.

Examples across the app of badges already occupying the slot at the start of a list row
SiriusXM always badges on the left
Search list rows with the E badge at the front of the title
The E badge leading the title, as the working group proposed

But I argued against badging on the left

I argued that consistent placement is not necessarily a consistent experience. In this case, the same badge placement (left side) leads to two entirely different experiences.

Despite badging on the same side, the title badge stands out much more

Even though the badge is technically more consistent on the left in the title, it creates a whole different user experience as it becomes the first thing users read. Thus badging on the right would be more consistent with the left side subtitle badge.

Channel and library list rows with the E badge at the front of the subtitle
Subtitle: Subtle and reads as metadata
Search list rows with the E badge at the front of the title
Title: First thing users read

Badging on the right in search maintains experience better than the left

Even though the right-side badge is inconsistent with the left-side precedent, it maintains the current experience better, allowing users to scan channel numbers quickly.

A list where the channel numbers no longer line up down the column because some rows begin with a badge
Left: Misaligns channel numbers
A list where every row begins with the channel number and the badge trails the title
Right: Maintains channel number alignment

I created a framework to decide

Ultimately, there were strong cases for badging both on the left and the right. In a presentation to leadership, I proposed a ranking framework that categorized each factor and how important it was:

  1. Purpose

    What the badge is meant to do

  2. Interaction with content

    How the badge changes how content around it is interpreted

  3. Consistency

    Consistency within the system or industry

  4. Interaction with other badges

    How the badge impacts how other badges around it are interpreted

Using this framework made it clear that badging on the right was the overall more beneficial position. Badging on the right was preferable in terms of purpose and interaction with content (the two most important factors). Further, both badges had reasons relating to consistency that were of similar weight. Leadership agreed and we revoked the original left-side badging for right-side badging in the title.

We shipped right-side badging in the title for all search list sets

A SiriusXM search screen with the E badge trailing the channel title in the top result, the search results and the recent searches

Note on truncation: The cost of badging on the right was truncating 2-line titles to one line. I worked with design systems to scope a future E-badge glyph so that explicit would appear in-line rather than forcing truncation. We decided that in the meantime, the one line truncation would be acceptable given the rarity of 2-line channel titles.

The final explicit badge design, approved to ship

The E badge across tiles, heroes, entity pages and every list set style, in the subtitle everywhere except search, where it trails the title
Badging to the left of the subtitle in all sets except search list items where it is in the title to the right.

Limited run badge

Purpose

Promote a channel that is only available for a limited time.

Behavior

The badge should be noticed, signal that the content is temporary, and drive users to listen before it goes away.

I designed the badge to be eye catching

Initially, I began explorations for this badge under the assumption that a badge meant to promote should be designed to grab attention. Thus I explored color, special treatments, and animation.

Six limited run badge iterations stacked in order, from a plain outline through a coloured gradient outline to a filled silver gradient

The animated silver badge was chosen among the working group based on preference.

Note on motion scope: I collaborated with design systems to scope the motion to mobile and web designs, intentionally leaving it out of automotive designs (risk of distraction) and TV designs (lack of bandwidth).

But leadership had two concerns…

01Motion on one badge sets a precedent for future badges

The first concern raised at the read-out was precedent: if limited run gets animation, every badge that comes after it will want animation too. So I created a framework that bounded it. Motion is reserved for badging content that is temporarily available. This follows the LIVE badge precedent which already uses motion this way.

02Does emphasis drive engagement?

Essentially the question was, in order to promote content does the badge need to draw attention? Or, does it need to communicate clearly. This was a question I couldn’t answer alone. Thus, we put the designs to the test. Ultimately, I shipped a three-arm production test, where we will be measuring the difference in level of engagement across 3 treatments of the limited run badge.

The For You tile with the standard limited run badge, no shine and no motion

Arm A: Standard badge

The For You tile with the shiny gradient limited run badge, holding still

Arm B: Static shiny badge

Arm C: Animated shiny badge

Currently the test is being shipped to production and results are pending.

Reflections

I learned the value and limits of user testing

The opportunity to conduct a user test with 65 users on my designs was incredibly special and I learned so much from the experience. First, the comprehension problems with the explicit badge was very unexpected, and I learned how even the simplest assumptions can be wrong. However, what was more interesting about this experience is that we ultimately decided not to change the “E” design to improve the 55% comprehension rate. This experience gave me a clear look at the other factors that impact design decisions (design systems, industry standards, stakeholder goals, etc.). I learned that while valuable, user research isn’t always the final answer.

I learned the value of late-stage industry research

In previous projects, I had always conducted industry research at the beginning of a project as a means to gather inspiration and spark ideas. In the explicit badging process, I returned to industry research much later in the process. Instead of looking for inspiration, I was inspecting the industry for specific details and choices. This gave me a whole new perspective on industry research and I saw the importance of really understanding and knowing the industry precedents and making intentional and informed decisions when deviating from it.

I learned that going back to the principle is key

Throughout the explicit badging process, all the decisions I made ultimately reinforced the core purpose of the badge — to disclose information discretely. Even in limited run, though the design ultimately ended on a question, it was a question about purpose. This project taught me to consider a design’s purpose carefully at the beginning, and to continue to reference its at every decision.

Thank yous

Special to Helen Cui, my PM, and Kelsey Wort, our UXR expert, for making the user testing possible. Further thanks to Michelle Hsu and Joshua Claassen for managing and mentoring me through this project, and to Ryan Lutterbach for office hours that shaped my design process and taught me to think in frameworks.

What’s next

This project is currently approved to ship and pending implementation. After it’s pushed to production, the final limited run badge design depends on the results from our ABC test.

As a design intern, Ellie showed really strong UX instincts in understanding the problem, gathering relevant competitive analysis and research, and asking questions about the various metadata contexts for badging before jumping into solutions. She was always prepared with her rationale and how her proposed solutions fit into the broader system beyond the immediate screen or component. Way to advocate for the user and your own well-reasoned perspective, Ellie!

Tricia PalermoTricia PalermoContent Designer

Her ability to pick-up and work through the badging space was fantastic! We likely would not have been able to quickly pick up that project if it wasn't for her, so she was able to help us deliver against a program in a quick, collaborative way.

Paul ArmstrongPaul ArmstrongProgram Manager

Thanks for reading

Evergreen Data Permissions

Winter - Fall 2025

Iterated through 7 rounds of screens, scrapping my favorite, to design user-approved data permissions screens.

My SiriusXM

Summer 2026

Owned redesign of Episodes & Favorites pages, developing a new filter framework and challenging 3 product requirements.